﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Miao.UI
{
    public enum ItemType
    {
        Food,
        Valuable,
    }

    [Serializable]
    public struct PackageItem
    {
        public string guid;
        public string name;
        public Sprite sprite;
        public ItemType item;
    }
}

